Dröm AI: Turn Rough 2D Scribbles into Structured 3D Worlds
HackEurope 2026
Built for gamers, film level designers, and 3D artists
Abstract
Dröm AI accelerates 3D scene prototyping from a rough artist sketch to a production-ready Blender layout.
Artists draw bounding boxes, sketch object hints inside each box, and label object categories such as chair, vase,
table, or lighting. They then provide a global prompt describing mood, style, and composition. The system first
converts each labeled region into candidate 3D assets, then uses LLM-aware reasoning tools (e.g. Claude, Gemini, etc.) to place, rotate,
scale, and orient every object into a coherent scene. The output is a fully structured and editable .blend
file that can be refined directly by game artists and environment teams.
Scribble Input
Editable 3D Scene (.blend)
Dozens of scene tools.
Endless worlds to build.
Sketch, Label and Generate 3D Scenes
Draw rough scene boxes, scribble objects inside, and describe your world with one global prompt. Dröm AI converts each box into 3D assets, then arranges placement, scale, and orientation into a coherent editable environment.
Global prompt → scene plan → constraint-checked Blender layout.
From Boxes to Assets
1. Boxed Sketch
2. Scribble Source
3. Original Scene Prompt
4. Model Assembly
5. Final Generated Scene
Scene Logic and Geometry Reasoning





