Dröm AI: Turn Rough 2D Scribbles into Structured 3D Worlds

HackEurope 2026

Built for gamers, film level designers, and 3D artists

Scribble. Prompt.
Build the World.

Draw boxed sketches, label objects, add one global prompt, and export an editable Blender scene in minutes.

Try It Out

Abstract

Dröm AI accelerates 3D scene prototyping from a rough artist sketch to a production-ready Blender layout. Artists draw bounding boxes, sketch object hints inside each box, and label object categories such as chair, vase, table, or lighting. They then provide a global prompt describing mood, style, and composition. The system first converts each labeled region into candidate 3D assets, then uses LLM-aware reasoning tools (e.g. Claude, Gemini, etc.) to place, rotate, scale, and orient every object into a coherent scene. The output is a fully structured and editable .blend file that can be refined directly by game artists and environment teams.

Rough room sketch input

Scribble Input

Generated 3D room output

Editable 3D Scene (.blend)

Dozens of scene tools.
Endless worlds to build.

Scribble-to-Scene Box Labeling Object Generation Layout Reasoning Scene Refinement Blend Export

Sketch, Label and Generate 3D Scenes

Draw rough scene boxes, scribble objects inside, and describe your world with one global prompt. Dröm AI converts each box into 3D assets, then arranges placement, scale, and orientation into a coherent editable environment.

draw bounding boxes label scene objects apply global prompt solve layout geometry export .blend file

Global prompt → scene plan → constraint-checked Blender layout.

Boxed sketch scene
Original scene prompt image
Scribble + Labels 3D Editable Output

From Boxes to Assets

Step 1 boxed sketch input

1. Boxed Sketch

Step 2 scribble source extraction

2. Scribble Source

Step 3 original labeled scene

3. Original Scene Prompt

Step 4 generated intermediate 3D model

4. Model Assembly

Step 5 final generated output

5. Final Generated Scene

Scene Logic and Geometry Reasoning